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Shady Side Academy Junior School

Computer Curriculum K-5

 

 

 The computer program at Shady Side Academy Junior School has a two-fold purpose; acquisition of computer competencies and integration of the computer into content areas as a tool for enhancing learning.  This is done via various application programs and projects.  Simple ergonomic issues are important as the children learn to have correct posture and proper keyboarding skills.  Technology related ethical and safety issues are also learned about and discussed.

 

Class Times

  • Kindergarten meets with me once during our seven day rotation for a 40 minute period. 
  • First through Fifth Grade meets with me twice during a seven day rotation for 40 minute periods. 
  • Classroom teachers, as well as the librarian, and I often collaborate to offer technology rich experiences for the children.

 

Curriculum at a Glance

Kindergarten

  • Introduction to, and use of, the parts of a computer; including the keyboard and mouse.
  • Instruction on proper and responsible handling of equipment and materials, including CD-ROMs.
  • Focus on proper procedures to operate the computer, including opening and closing of software and printing procedures.
  • Math concept software that includes counting, number correspondence, sorting, patterns, shapes, symmetry and problem solving skills.
  • Science concept software that includes classification, applying logic, sequencing, exploring changes in nature and animal habitats, discrimination of attributes, constructing objects without patterns and use of scientific terms.
  • Reading software that helps children to learn a variety of fundamental early reading skills including; letter sounds, word families, word building, vocabulary, and sentence building.
  • Using computer illustration software to design original, creative artwork.
  • Teacher-led, whole group use of the internet in curriculum based activities when appropriate.

 

Grade 1

  • Continued instruction on proper and responsible handling of equipment and materials.
  •  Continued focus on basic operating and printing procedures.
  • Creative writing and illustration using various creativity programs.
  • Introductory keyboard familiarization activities.
  • Understanding and practice of phonics and reading skills.
  • Math concept software that includes money, time and graphing skills.
  • Teacher-supervised use of the internet in curriculum based activities when appropriate.

 

Grade 2

  • Mastery of proper and responsible handling of equipment and materials.
  • Mastery of basic operating and printing procedures.
  • Introduction to the proper location of keys on the keyboard.
  • Creative writing and illustrations.
  • Computer ethics and safety concepts encouraged and emphasized.
  • Teacher-supervised use of the internet in curriculum based activities when appropriate.

 

Grade 3

  • Teacher-supervised use of the internet for research in curriculum based activities.
  • Introduction to proper finger placement and keyboarding skills.
  • Word processing various projects, including creating a newsletter.
  • Advanced drawing using Microsoft Word.
  • Create multimedia presentation, based on previous research, using the web 2.0 resource Prezi.
  • Use of various applications integrated with classroom content areas.
  • Computer ethics and safety concepts encouraged and emphasized.

 

  Grade 4

  • Computer experiences are integrated with classroom content areas of Language Arts, Social Studies, Math and Science.
  • Continued word processing and keyboarding skills.
  • Create multimedia presentation, based on previous research, using PowerPoint.
  • Computer ethics and safety concepts encouraged and emphasized.  
  •  Introduction and creation of spreadsheets in a joint Computer/Math project.

 Grade 5

  • Computer experiences are integrated with classroom content areas of Language Arts, Social Studies, Math and Science.
  • Continued word processing and keyboarding skills.
  • Create multimedia presentation, based on previous research, using PowerPoint.
  • Computer programming by using a program called Scratch.
  • Use of digital cameras.
  • Computer ethics and safety concepts are encouraged and emphasized.

 


 

 

Brief bio

Karen Sandora:  I attended the University of Pittsburgh and obtained my Bachelor of Science in Elementary Education, with a concentration in Ancient Civilizations. I have been teaching at Shady Side Academy Junior School for 22 years.  I live in Mt. Lebanon with my husband, three children and a cat.

I am a connected educator and learner first

 

 


 

Contact Information

Karen Sandora, Computer Teacher K-5

ksandora@shadysideacademy.org or voice mail 412-473-4410

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